2/3/2024 0 Comments Gravity guy 2 gameGravity Run 2 might not be the best-looking game out there, and it might not possess quite the same spark that the first wave of endless-runners did, but it's still an engaging and entertaining diversion.Īnd the extra couple of tricks it has up its sleeve mean you'll still be playing long after the novelty has warn off. Do you risk an early exit for a few more coins? Or do you play it safe and have less to show for your run? Moving platforms As you run farther, though, you're granted extra points for leaping expertly through them. The controls are simple and the goal is crystal clear: get as far as you can before you fall to your death or get trapped by an obstacle.Īt the beginning of the game, these obstacles are easily avoidable. You use this to propel yourself into the air, and also to catch yourself when you're falling back to earth.Īt the bottom left of the screen, there's a 'boost' button that enables you to grab a little bit more air if you require it. Flipping out The trouble is, this runners not particularly fast at least not in relation to his relentless hunters. Having escaped a futuristic prison, he must evade his robotic pursuers through the decidedly retro method of running away. Here's the big change: in the bottom right of the screen - where the 'jump' button would usually be - there's a button that elevates the platform across which you're running. Gravity Guy, despite his macho name and heroic costume, is just such a resourceful wimp. So, you're still pegging it from left to right, and you're still collecting chunks of currency to spend on upgrades to your character and boosts to your runs. Miniclip doesn't mess too much with the basic shape of a 2D endless-runner in Gravity Guy 2. In fact, the end result is an entertaining and original endless-runner that's worth a good bit of your time. Not that the multitude of changes are bad, mind. In truth, there's almost nothing left of the original game here. With Gravity Guy 2, though, Miniclip takes a completely different approach to designing a sequel. Their creators are content just to tweak some artwork here or add a couple of features there. Too many iOS gaming follow-ups are bereft of new ideas or mechanics. Often when it comes to iOS sequels, we're left lamenting the fact that the new game feels more like an expansion pack.
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